Yotaphone 2

UX/UI for 10 Dual-Screen Phone Apps

Yotaphone 2
Yotaphone 2Yotaphone 2
Mobile apps
implemented
from 28.04.2014 to 5.11.2014

Challenge

Our team was challenged to create prototypes and design interfaces of the first of their kind dual-screen apps that work simultaneously on the primary and e-ink displays.

YotaPhone 2

The second generation YotaPhone features fresh new design, more powerful processor and full touch e-ink display on the back side of the phone. The back screen is always on, allowing the user to receive notifications and other important information even when the primary screen is in standby mode.


Yota Devices is a privately owned international company that specializes in the development and production of high-tech consumer LTE electronics such as smartphones, modems and routers. In 2012 Yota Devices released 1 million LTE devices, capturing 6% share of the modem and router segment of the global LTE market. Yota Devices business philosophy is based on the idea of making products that are first of all easy to use.



In the previous version of YotaPhone users could interact with the back screen using a thin touch zone below the e-ink display. YotaPhone 2 allows for more interaction since the whole e-ink display is touch-enabled. This means that the back screen can be used for making and answering phone calls, responding to emails and texts, accepting or declining meeting invitations and posting to social media without having to wake up the color display. This helps save the battery and can provide over 50 hours of runtime.

Second screen is the future. The tech industry is moving towards simplification and efficient use of resources. Touch screens have replaced physical keyboards, instead of unused rear panels there will be screens with extremely low power consumption. We are 5-7 years ahead of the industry.
Vlad Martynov, Yota Devices CEO



About apps


Special two-sided YotaPhone apps help perform common everyday tasks like taking notes, reading the news, tracking packages, taking tests, checking the weather and game scores. Each app can have its own small widget or a full screen version for the back display allowing the user to respond to notifications and use most of the features available on the front screen.


So we worked.
A lot.



After we defined the style and the basic rules, we confirmed them with YotaPhone 2 team and started working on the app design. Here it is.



And then boom, Google announces Material Design. Right in the middle of the project. Unexpected, beautiful and alluring set of rules that everyone follows today. But back then Material Design was still young and full of secrets. Should we use it as a new base and redo what we have already done? Should we trust Google’s latest developments that are still "green"? We looked at YotaPhone 2 art director. We have to use them. We clearly saw were it was going.


Google Material Design is a set of guidelines for mobile interface design.

The goal of Material Design is to "create a visual language that synthesizes classic principles of good design with the innovation and possibility of technology and science."



Special thanks to Vladislav Martynov, Georgy Yakovlev, Anastasiya Sidyakina and all Yota Devices team members. It was a long way.



Phone renders provided by Altspace.

Project team
Dmitriy Provotorov
Product Manager
Dmitriy Sidorov
Art Director
Elena Moiseeva
Lead Designer
Vladimir Stegantsov
Designer
Petr Tulinov
Designer
Denis Khnykin
Manager
Olga Zarezina
Manager
Mikhail Serkov
Manager
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